OneRepair
UX case study
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OneRepair is based on a simple idea- to reduce the amount of e-waste generated by encouraging consumers to repair their faulty appliances instead of buying new.
Our goal was to educate consumers, and encourage them to connect with volunteers at social initiatives that teach DIY repair skills.
Project details
Roles
For this project, our team assumed the roles of
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User Experience (UX) Designer
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User Interface (UI) Designer
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Visual designer
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UX writer
Deliverables
UX/UI Design
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One-on-one user interviews
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User personas
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Benchmarking and analysis
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UI kit
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Low-fidelity wireframes
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High-fidelity mockups and prototypes
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Usability tests and findings
Project Specifications
Duration: 3 weeks
Tools:
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Figma
Our assumptions
In order to reduce the amount of e-waste caused by throwaway culture, our team's brief was to create an app that matched consumers with volunteer run repair initiatives offering free repair services, and encouraging consumers to learn to repair their own appliances.
To validate these assumptions, our team conducted 18 user interviews and analyzed data from 33 surveys to find out more about the behaviours and attitudes towards small appliance repair in Singapore.
So who are our users?
We had two main user groups for this project, the volunteer repairers, and the consumers who were looking to repair their faulty appliances.
While the volunteer repairers are also taken into account, our main focus was on the consumers as OneRepair had a preexisting database of volunteers to tap on.

Sally
Sustainability advocate
Sally is mindful of the impact of e-waste, and makes the effort to learn to do minor repairs. She would like to repair more items but has no time and tools can be expensive. Repair need to be budget-friendly too.

Mike
Working professional
Mike will replace faulty appliances with new ones. He thinks it's not worth the effort and money to repair things, and gets frustrated if warranty is a administrative hassle, or if he needs to search for and wait on delivery of a part.

John
Retired hobbyist
John has the skills to repair his faulty appliances and does so often. He enjoys the challenge of fixing things, and his biggest concerns are that spare parts are hard to find.
Key findings
Insights from affinity mapping
Repair must be cost effective
People interviewed are price sensitive.
Majority of them would rather toss out a faulty item than trying to repair it because it is cheaper and more convenient to buy a replacement.
Despite this, most people don’t mind the idea of repairing their faulty appliances if only it were not a costly investment in time, energy, and money.
Lack of knowledge and time
Most people are unfamiliar with DIY repair and don't have the tools for it, while those who can do their own DIY repair have a hard time finding parts.
Time is a factor.
Consumers are not willing to spend more then an hour doing their own repairs, nor did they want to wait on volunteer availability. People wanted their faulty appliances to be fixed as soon as possible.
Sentimental or eco-friendly
Repair is an option if the item has sentimental value, or it's an expensive item that is expected to last longer.
Some people care about sustainability. They're mindful of the environment, feel a responsibility to recycle, and will invest in durable items even if it costs more.
Benchmarking
Who are the competitors?
We did a competitive analysis to understand where OneRepair stood. As a new brand, there was a lot of room to grow, but one advantage they had was the repair community's support. Actionable growth areas were to build a clear brand guideline and organized flow to connect users to a needed service.

Beyond direct competitors, we looked into companies outside the repair business to understand what are good user flows and common user interfaces.
Some key findings were a need for
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Explanations on how the service works and what to expect
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Clarity on which items can be repaired
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Filtering and search functionality
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Activities history and calendar
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Option to message the service provider
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Service provider history and resume available
Knowing this, we incorporated similar features into our proposed designs.
Pivot to prioritize user insights
At this point in our user research, our team had expanded our original goal of educating consumers and encouraging them to learn DIY repair skills. Consumers wanted a convenient way to contact reliable repairers who had the ability to quickly fix valuable items that were worth the hassle of repair. To address this need, we proposed an additional user flow to stakeholders from OneRepair.
Design studio with stakeholders
Our team conducted a 1 hour design studio with stakeholders from OneRepair to brainstorm on ways to motivate the user personas (Sally, Mike, and John) to tackle more small appliance repairs. We also took the opportunity to align on the app design and brand style.
Based on insights from user and competitive research, our goal was to build clear brand guidelines and organized flows to connect users to a needed repair service.
Branding and style guide
For the branding visuals and logo for OneRepair, we wanted to keep the app looking clean, with legible text, and a minimal, modern logo.
From user flow to prototypes



Usability testing
We tested the initial prototype with a scenario based on a user (Mike) who has a faulty appliance and wants to use the app to:
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Search for tutorials for DIY repair
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Engage with a repairer to book a repair job
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Find a repair workshop to sign up
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List a faulty item for other interested users for recycling
Usability testing
Glows and grows
The glows...
Users liked the new project button as it felt encouraging. User profile is easy to find and the links stand out
Users would use the app on a regular basis
"Recycle flow is good, feels like the Carousell app"
"...this is quite good, easy and fast, everything done in less than 30s"
The grows...
Users expect icons on the repairer’s profile page to be clickable.
Users found the UI for the tutorials page confusing, as they did not know how to proceed.
Users don’t want to see volunteer run repair initiatives when searching for repairers. They questioned why those events were there.
...and much more.
Our analysis
We received a ton of valuable feedback, and our users also came up with incredible ideas for new features that we thought could be implemented in the future.
However, our team had to prioritize what to address and we picked 3 main issues that the majority of our users mentioned, which would result in the greatest impact to the usability of the app.
Along the way we tackled a bunch of tiny details that needed TLC as well.
Iteration
Improvements that our team made, based on user feedback given during the first round of usability tests.
Final thoughts
Future design considerations
Design notifications pages and push notifications
Design user flows for the repairers
Add listed items overview page to view listed recyclables
Tabs for events page, such as upcoming events or appointments with repairers
Tabs for bookmarks page, tutorials, and repairers
Explore paid repairer user flows as currently there is only volunteer repairer flows
Users feature wishlist
Share project and repairer function
Potentially add bookmark function to repairers profile
Have option to bookmark tool listings
Add picture of tools to the tool list because some users might not know what the tool looks like
What I learned
The team from OneRepair were eager to create a sustainable, circular economy and I was very impressed by their passion and knowledge on the subject.
They had incredible insights to contribute during the design studio.
If you've liked what you read, do contact me and connect on LinkedIn :)